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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface Chapter 1: Understanding Physically Based Rendering Chapter 2: Customizing Opaque Materials and Using Textures Chapter 3: Making Translucent Objects Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies Chapter 5: Working with Advanced Material Techniques Chapter 6: Optimizing Materials for Mobile Platforms Chapter 7: Exploring Some More Useful Nodes Chapter 8: Going Beyond Traditional Materials Chapter 9: Adding Post-Processing Effects Index Other Books You May Enjoy

Matching texture coordinates across different models

How we apply materials and textures to our models varies a lot, and it is something that depends on multiple factors: for instance, are we working on small props or are we texturing large surfaces? Do we need to accurately depict real-life objects, or can we include procedural-creation techniques in our workflow?

Those are some of the questions we need to ask ourselves before we begin working on an asset, and we’ve answered some of them in multiple different recipes in this book. However, all of those lessons had one thing in common: we were always looking at individual objects. This time around, we will explore how to tackle multiple objects all at once, ensuring that the materials we create look good on all of them regardless of their individual UV layouts.

Make sure to continue reading to find out how!

Getting ready

The key to tackling this recipe is to have two or more different models that look different when...

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