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You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product typeBook
Published inMay 2023
PublisherPackt
ISBN-139781837633081
Edition2nd Edition
Concepts
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Author (1)
Brais Brenlla Ramos
Brais Brenlla Ramos
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Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

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Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

3D model

creating, of screen 289

A

arch viz scene

creating, with realistic-looking glass and virtual textures 160-166

B

blend types

reference link 328

BP_LightStudio 5

brick wall

creating, with Parallax Occlusion Mapping (POM) 186-192

C

cartoon shader effect

creating 364-368

working 369, 370

caustics

faking, with Light Function 118-123

CCTV camera

scene, capturing through 289-295

cel- or toon-shading 364

cinematic camera

working with 349-354

Clear Coat shading model

wood, varnishing through 167-171

clipping 44

color grading

used, for modifying mood of scene 336-341

color temperature

reference link 342

complex material

baking, into simpler texture 235-239

curve atlases

used, for moving between seasons...

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Published in: May 2023Publisher: PacktISBN-13: 9781837633081
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Author (1)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos