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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface Chapter 1: Understanding Physically Based Rendering Chapter 2: Customizing Opaque Materials and Using Textures Chapter 3: Making Translucent Objects Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies Chapter 5: Working with Advanced Material Techniques Chapter 6: Optimizing Materials for Mobile Platforms Chapter 7: Exploring Some More Useful Nodes Chapter 8: Going Beyond Traditional Materials Chapter 9: Adding Post-Processing Effects Index Other Books You May Enjoy

Capturing the scene through a CCTV camera

As we’ve seen by now, materials usually work hand in hand with textures to drive certain material parameters. Those usually come in different shapes and sizes: sometimes, textures are static 2D images that we use to drive the appearance of a model, while on other occasions we might rely on video files to create the effect of an animated sequence (as we saw in the last recipe).

Beyond those two examples, there is yet another type that doesn’t rely on existing data, but one that allows us to capture what is happening inside the level. This is called a Scene Capture component, and it allows us to create interesting functionalities, such as displaying what a camera placed inside our scene would see – mimicking the behavior of a CCTV camera. In this recipe, we’ll study how to work with this type of asset, known as Scene Capture, and how to put it to good use inside our materials.

Getting ready

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