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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface Chapter 1: Understanding Physically Based Rendering Chapter 2: Customizing Opaque Materials and Using Textures Chapter 3: Making Translucent Objects Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies Chapter 5: Working with Advanced Material Techniques Chapter 6: Optimizing Materials for Mobile Platforms Chapter 7: Exploring Some More Useful Nodes Chapter 8: Going Beyond Traditional Materials Chapter 9: Adding Post-Processing Effects Index Other Books You May Enjoy

Working with subsurface scattering

The new material we’ll explore in this recipe is going to be wax. Wax! So, what is so interesting about it, you might wonder? Isn’t it just another opaque material, something we already covered before? Well, no! It’s a good example of the new Shading Model we’ll be using next, the SSS one – short for Sub Surface Scattering. This is different from the other ones we’ve seen so far, as light neither bounces completely off the objects onto which materials that use this Shading Model are applied nor does it go through them; instead, light penetrates their surface just enough that we can see its effects in the actual exterior, changing the color of the final pixels that are being rendered. It’s an interesting effect that affects multiple objects, such as the candle made out of wax we’ll see next to snow, skin, or thin opaque curtains. Let’s see how it works!

Getting ready

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