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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface Chapter 1: Understanding Physically Based Rendering Chapter 2: Customizing Opaque Materials and Using Textures Chapter 3: Making Translucent Objects Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies Chapter 5: Working with Advanced Material Techniques Chapter 6: Optimizing Materials for Mobile Platforms Chapter 7: Exploring Some More Useful Nodes Chapter 8: Going Beyond Traditional Materials Chapter 9: Adding Post-Processing Effects Index Other Books You May Enjoy

Using refraction in a body of water

Water is one of the most cherished materials in real-time visualizations, as shown by the continuous advances made to the materials that have tried to depict it over the years. We’ve come a long way from the days of early 3D graphics when simple planes and animated textures were used to represent it. Even though we can still use those older tricks, thankfully, we have more techniques at our disposal that can help us achieve richer results. Things such as refraction, displacement maps, tessellation, and caustics can add a bit of extra flair to our projects, and we are going to be looking at that first effect in this recipe.

Getting ready

More so than in previous recipes, this one will require us to set up the scene in a way that allows the effects that we are about to implement to shine. The first thing we’ll need is a plane onto which we can apply the water material we’ll be creating. Beyond that, we’ll also need...

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