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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface Chapter 1: Understanding Physically Based Rendering Chapter 2: Customizing Opaque Materials and Using Textures Chapter 3: Making Translucent Objects Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies Chapter 5: Working with Advanced Material Techniques Chapter 6: Optimizing Materials for Mobile Platforms Chapter 7: Exploring Some More Useful Nodes Chapter 8: Going Beyond Traditional Materials Chapter 9: Adding Post-Processing Effects Index Other Books You May Enjoy

Working inside the Material Editor

Let’s get started working inside the Material Editor! This is where the magic explained in this book happens, as well as the place where we’ll spend most of our time, so we’d better get well acquainted with it, then! As with everything inside Unreal, you’ll be able to see that this space for creating materials is a very flexible one – full of customizable panels, rearrangeable windows, and expandable areas. And the best thing is you can place them wherever you want!

Because of its modular nature, some of the initial questions that we need to tackle are the following: how do we start creating materials? And where do we look for the most used parameters? Having different panels means having to look for different functionalities in each of them, so we’ll need to know how we can find our way around the editor. We won’t stop there, though – this new workspace is packed with plenty of useful little...

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