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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface Chapter 1: Understanding Physically Based Rendering Chapter 2: Customizing Opaque Materials and Using Textures Chapter 3: Making Translucent Objects Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies Chapter 5: Working with Advanced Material Techniques Chapter 6: Optimizing Materials for Mobile Platforms Chapter 7: Exploring Some More Useful Nodes Chapter 8: Going Beyond Traditional Materials Chapter 9: Adding Post-Processing Effects Index Other Books You May Enjoy

Creating materials for mobile platforms

When developing materials for mobile platforms, there are some things that we need to be aware of related to performance. Due to a number of limitations with the hardware, the materials that we create for it need to be more humble, in terms of the effects that we can enable and the fidelity of the resources that we can use within it. As you spend more time building materials for mobile devices, you will discover that there are often trade-offs that are required, such as reducing complexity for the sake of your application size or frame rate. In this recipe, we will explore some of the limitations inherent to these platforms by creating a simple material that could be used on those devices, while also discussing different settings that we can take advantage of.

Getting ready

Any textures that you want to use on mobile platforms need to have a resolution of 2,048 x 2,048 or lower, preferably a square texture to the power of 2 (64, 128, 256...

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