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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface Chapter 1: Understanding Physically Based Rendering Chapter 2: Customizing Opaque Materials and Using Textures Chapter 3: Making Translucent Objects Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies Chapter 5: Working with Advanced Material Techniques Chapter 6: Optimizing Materials for Mobile Platforms Chapter 7: Exploring Some More Useful Nodes Chapter 8: Going Beyond Traditional Materials Chapter 9: Adding Post-Processing Effects Index Other Books You May Enjoy

Displaying holograms

Now that we are a bit more familiar with translucent materials, why don’t we spice things up a little and see what other cool effects we can create with them? One that comes to mind is holograms – the ever-so-sci-fi, cool-looking effect that we can see in futuristic movies. This can be quite an interesting technique to implement, as not only are we going to have to deal with transparent surfaces, but also with animated textures and light-emitting properties.

All in all, we’ll also use this opportunity to introduce a few new features within the Material Editor, which will come in handy not just in this recipe, but in any animated material we want to create in the future. Let’s see what they are all about!

Getting ready

You’ll probably remember from previous recipes that we always provide you with the same assets you see on the pages of this book. This is, of course, so you can easily follow along. This time won’...

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