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Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

You're reading from  Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Pages 402 pages
Edition 2nd Edition
Languages
Concepts
Author (1):
Brais Brenlla Ramos Brais Brenlla Ramos
Profile icon Brais Brenlla Ramos

Table of Contents (12) Chapters

Preface Chapter 1: Understanding Physically Based Rendering Chapter 2: Customizing Opaque Materials and Using Textures Chapter 3: Making Translucent Objects Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies Chapter 5: Working with Advanced Material Techniques Chapter 6: Optimizing Materials for Mobile Platforms Chapter 7: Exploring Some More Useful Nodes Chapter 8: Going Beyond Traditional Materials Chapter 9: Adding Post-Processing Effects Index Other Books You May Enjoy

Changing the mood of a scene through color grading

After taking some time to familiarize ourselves with Post Process Volume actors, it is now time to start looking at how to use the different functionalities we can find within them. The first section that we will cover is the first one that we can find if we look at the Details panel with one of those actors selected: the Color Grading section.

Color grading tools provide artists with a series of options that they can use to alter the look of the final image they render. Similar techniques have been prominent in motion pictures, for example, where the captured footage is adjusted to satisfy a particular need; be that the establishment of a stylized look or the ensuring of color continuity. What we are going to be doing in the following pages is exactly that, tweaking the default camera values to modify the look of our scene.

Getting ready

Seeing as we are going to be focusing on changing the look of our scene in this recipe...

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