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You're reading from  Unity Cookbook - Fifth Edition

Product typeBook
Published inNov 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781805123026
Edition5th Edition
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Authors (3):
Shaun Ferns
Shaun Ferns
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Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

Sinéad Murphy
Sinéad Murphy
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Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy

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Using a gizmo to show the currently selected object in the Scene panel

Gizmos are visual aids that are provided to game designers in the Scene panel. In this recipe, we’ll highlight the GameObject that is currently selected in the Hierarchy panel in the Scene panel.

Figure 19.2: Wireframe spheres around the selected GameObject

How to do it...

To create a gizmo to show the selected object in the Scene panel, follow these steps:

  1. Create a new Unity 3D project.
  2. Create a 3D Cube by going to Create | 3D Object | Cube.
  3. Create a C# script class called GizmoHighlightSelected and add an instance object as a component to the 3D Cube:
    using UnityEngine;
    public class GizmoHighlightSelected : MonoBehaviour {
        public float radius = 5.0f;
        void OnDrawGizmosSelected() {
            Gizmos.color = Color.red;
            Gizmos.DrawWireSphere(transform.position, radius);
            Gizmos.color = Color.yellow;
            Gizmos.DrawWireSphere(transform...
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Unity Cookbook - Fifth Edition
Published in: Nov 2023Publisher: PacktISBN-13: 9781805123026

Authors (3)

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Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

author image
Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy