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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Working with a fixed Main Camera

A quick way to begin creating a scene where the player controls a third-person character is to use a fixed Main Camera that faces the area the character will start moving around in.

We can position and orient the Camera to view most of the area that the player’s character will be moving around in, and we can change the amount of what is in front of a camera, which the camera “sees,” by changing its Field of View. In this recipe, we’ll use the basic 3D scene from the previous recipe and work with the Main Camera so that we can see our character moving around. We’ll delete the Main Camera from the existing scene and learn how to create a new Camera, which we will then turn into the Main Camera for a scene. Then, we’ll work with the Position, Rotation, and Field of View properties so that the player can see much of the house scene from a single, fixed perspective.

In later recipes, we’ll learn...

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