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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Point-and-click move to object

Another way to choose the destination for our Sphere-arrow GameObject is by the user clicking on an object on the screen, and then the Sphere-arrow GameObject moving to the location of the clicked object:

Figure 12.7: Example of point-and-click move to object

Getting ready

This recipe adds to the first recipe in this chapter, so make a copy of that project folder and do your work for this recipe with that copy.

How to do it...

To create an object-based point-and-click mini-game, do the following:

  1. In the Inspector panel, add the Player tag to the Sphere-arrow GameObject.
  2. Delete the two 3D cubes and the 3D Capsule-destination from the scene.
  3. Remove the ArrowNCPMovement C# script as a component from the Sphere-arrow Game Object.
  4. Create three GameObjects – a 3D cube, a 3D sphere, and a 3D cylinder – and place them in different positions within the terrain.
  5. On the NavMeshSurface component...
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