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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating a simple 2D mini-game – SpaceGirl

This recipe will show you how to create the 2D SpaceGirl mini-game that almost all the recipes in this chapter are based on. The following figure shows an example of the mini-game we will be creating:

Figure 3.1: Example of the 2D SpaceGirl mini-game

Getting ready

For this recipe, we have prepared the images you need in a folder named Sprites in the 03_01 folder. We have also provided the completed game as a Unity package in this folder, named Simple2DGame_SpaceGirl: https://github.com/PacktPublishing/Unity-2023-Cookbook-Fifth-Edition.

How to do it...

To create the simple 2D SpaceGirl mini-game, follow these steps:

  1. Create a new 2D (Core) project.
  2. Import the supplied Sprites folder into your project.
  3. Since it’s a 2D project, each sprite image should be of the Sprite (2D and UI) type. Check this by selecting the sprite in the Project panel; then, in the Inspector panel, check the...
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