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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating the basic scene for this chapter

All of the recipes in this chapter start off with the same basic scene, featuring a modern house layout (made with ProBuilder meshes), some objects, and a keyboard-controllable 3D character. In this recipe, you’ll create a project with this scene that can be duplicated and adapted for each recipe that follows.

Note: For the other recipes in this chapter we provide a completed version of this recipe named BasicScene_completed.unitypackage, which can be imported into a new project to save working through this recipe each time.

Figure 13.7: An example of the basic scene for this chapter

Getting ready

We have prepared a Unity package named BasicSceneSetup.unitypackage that contains all the resources for this recipe. The package can be found in the 13_01 folder.

How to do it…

To create the basic scene for this chapter, perform the following steps:

  1. Create a new 3D (Core) project.
  2. ...
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