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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating a platform game with Tiles and Tilemaps

Unity has introduced a set of Tile features that makes creating tile-based scenes quick and easy. A Tile Grid GameObject acts as the parent to Tilemaps. These are the GameObjects that Tiles are painted on, from the Tile Palette panel.

Sprites can be made into Tile assets, and a collection of Tiles can be added to form a Tile Palette, which we can use to paint a scene:

Figure 8.44: Example of using Tilemapper and GameArt2D-supplied sprites

It also offers powerful, scripted Rule Tiles that enhance the Tile brush tools, automatically adding the top, left, right, and bottom edge Tiles as more Grid elements are painted with Tiles. Rule Tiles can even randomly choose from a selection of Tiles under defined conditions. You can learn more at https://unity3d.com/learn/tutorials/topics/2d-game-creation/using-rule-tiles-tilemap.

In this recipe, we’ll create a simple 2D platformer by building a Grid-based scene using...

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