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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Transforming an object through scaling and coloring

In this recipe, we’ll take things further, transforming the object with some scaling, adding simple colors with Vertex Coloring, and then texturing faces with an image-based material.

Figure 7.12: The swimming-pool-topped pyramid object we’ll create in this recipe

Getting ready

This recipe continues from the previous one. So keep working on that one, or make a copy and work on that copy.

How to do it...

To transform an object through scaling and coloring, follow these steps:

  1. In the ProBuilder tools panel, display the Vertex Colors Editor panel by clicking the Vertex Colors icon/button.
  2. Select the top face of your Cube object, and click the Apply button next to the yellow vertex color. Your object should now have a yellow top face.

Figure 7.13: Setting the color of a face using Vertex Colors

  1. Select the yellow top face, and scale this face a little smaller...
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