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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Unity game communication with a web server leaderboard

In this recipe, we create a Unity game client that can communicate, via UI buttons, with our web server leaderboard from the previous recipe:

Figure 10.22: Screenshot showing a Unity game retrieving scores from a web server

Getting ready

Since this scene contains several UI elements and the code of the recipe is the communication with the PHP scripts and SQL database, in the 10_09 folder, we have provided a Unity package called UnityLeaderboardClient, containing a scene with everything set up for the Unity project.

How to do it...

To create a Unity game that communicates with the web server leaderboard, perform the following steps:

  1. Create a new 2D Unity project.
  2. Import the Unity package provided, UnityLeaderboardClient.
  3. Run the scene provided.
  4. Ensure that your PHP leaderboard is up and running.
  5. If you are not running locally (localhost:8000), you’ll need to update...
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