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You're reading from  Unity Cookbook - Fifth Edition

Product typeBook
Published inNov 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781805123026
Edition5th Edition
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Authors (3):
Shaun Ferns
Shaun Ferns
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Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

Sinéad Murphy
Sinéad Murphy
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Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy

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Player control of a 3D GameObject (and limiting movement within a rectangle)

Many of the 3D recipes in this chapter are built on this basic project, which constructs a scene with a textured terrain, a Main Camera, and a red cube that can be moved around by the user with the four directional arrow keys:

Figure 11.5: Basic 3D scene with a player-controlled cube

The bounds of movement of the cube will be constrained using the same technique that we used in the previous 2D recipe.

Getting ready

For this recipe, we have prepared the image you need in a folder named Assets, in the 10_02 folder.

How to do it...

To create a basic 3D cube-controlled game, follow these steps:

  1. Create a new, empty Unity 3D project.
  2. Import the single Terrain Texture named SandAlbedo from the 10_02 provided folder, in the Assets folder.
  3. Create a new terrain by going to GameObject | 3D Object | Terrain.
  4. With this new Terrain GameObject selected in the Hierarchy...
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Unity Cookbook - Fifth Edition
Published in: Nov 2023Publisher: PacktISBN-13: 9781805123026

Authors (3)

author image
Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

author image
Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy