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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating an animated NPC in Unity using a character and animation clip

Once you have a rigged character model and an animation clip, you are ready to add an animated NPC character to a Unity project. For this recipe, we’ll create a new Unity project and import a character and animation clip, then add an Animator Controller asset that will allow Unity to animate the character in a scene.

Figure 9.25: Our animated NPC character

Getting ready

For this recipe, you can use your own FBX animation clips and 3D characters, or use the ones from previous recipes in this chapter.

We have provided the character (GIRL_unity.fbx) and animation clip (@Breathing Idle.fbx) from the previous two recipes for you to use in the 09_08 folder.

How to do it...

To create an animated NPC in Unity using a character and animation clip, perform the following steps:

  1. Create a new 3D Unity project.
  2. Import your character model FBX into the Project panel’...
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