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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Saving data between scenes and games using PlayerPrefs

While the previous recipe illustrates how the static properties allow a game to remember values between different scenes, these values are forgotten once the game application is exited. Unity provides the PlayerPrefs feature to allow a game to store and retrieve data between the different game-playing sessions.

Getting ready

This recipe builds upon the previous recipe, so make a copy of that project and work from it.

How to do it...

To save and load the player data using PlayerPrefs, follow these steps:

  1. Delete the C# script PlayerData.
  2. Edit the C# script called UpdateScoreText by replacing the Start() method with the following code:
    void Start(){
       int scoreCorrect = PlayerPrefs.GetInt("scoreCorrect");
       int scoreIncorrect = PlayerPrefs.GetInt("scoreIncorrect");
       int totalAttempts = scoreCorrect + scoreIncorrect;
       string scoreMessage = "Score = ";
      ...
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