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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating a glow effect with Shader Graph

In the previous recipe, we created a simple Shader Graph using a material for a primitive 3D cube mesh. In this recipe, we’ll take things further by creating a Shader Graph that applies a parameterized glow effect to a 3D object. The end result will look as follows:

Figure 14.13: Example demonstrating a blue glow effect

Getting ready

This recipe builds on the previous one, so make a copy of that project and use the copy for this recipe.

How to do it...

To create a glow effect with a Shader Graph, follow these steps:

  1. In the Project panel, create a new URP Lit Shader Graph named glowShaderGraph by going to Create | Shader Graph | URP | Lit Shader Graph.
  2. We now need a 3D mesh object for the scene. While we could just use a 3D cube again, it’s more fun to add a low-polygon textured character to the scene. For this recipe, we’ve used the free Unity Asset Store character pack called Fantasy...
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