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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

NPC to seek or flee from a moving object

Rather than a destination that is fixed when the scene starts, let’s allow the Capsule-destination object to be moved by the player while the scene is running. In every frame, we’ll get our NPC arrow to reset the destination of NavMeshAgent to wherever Capsule-destination has been moved to.

Getting ready

This recipe adds to the previous one, so make a copy of that project folder and do your work for this recipe with that copy.

How to do it...

To make an NPC seek or flee from a moving object, follow these steps:

  1. With the Capsule-destination GameObject selected in the Hierarchy panel, add a Rigid Body Physics component to it by going to Component | Physics | Rigidbody.
  2. In the Inspector panel for the Capsule-destination GameObject, check the Freeze Position constraint for the Y axis in the Constraints options of the RigidBody component. This will prevent the object from moving in the Y axis due to...
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