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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Reading data from the web

Much data and authentication is now available via web communications. In this recipe, we’ll create a simple Unity project using a C# script class to retrieve a small sample JSON text file from the web.

Figure 10.16: The JSON data downloaded from the web

Getting ready

The example of the web-published text file for this recipe can be found at the following URL (thanks to filesamples.com for publishing a range of test files on their website): https://filesamples.com/samples/code/json/sample1.json

However, you can replace this web address with any URL that returns a text file of some kind.

How to do it...

To read data from the web, perform the following steps:

  1. Create a new Unity 2D project.
  2. Load the TextMeshPro essentials resources, by choosing the menu Window | TextMeshPro | Import TMP Essential Resources.
  3. In the Hierarchy panel, add a Text TMP GameObject to the scene by choosing the menu GameObject...
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