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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details

Table of Contents (22) Chapters

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating a simple WebXR scene from scratch

Rather than just exploring the Desert scene from De-Panther’s WebXR project, let’s create and publish a new scene from scratch, making use of the WebXR plugins already added as part of that project.

In this recipe we’ll create a new scene containing a Cube, acting as a table, and two orange Spheres that can be picked up and interacted with.

Getting ready

This recipe builds on the Exploring and building the Desert WebXR demo project recipe. So, make a copy of that project and work on the copy.

How to do it...

To create a simple WebXR scene from scratch, perform the following steps:

  1. In Unity create a new Basic (Built-in) scene – this should contain a Main Camera and Directional Light.
  2. Delete the Main Camera GameObject from the scene (since we’ll be adding a WebXR camera set next).
  3. From the Project panel, drag the WebXRCameraSet asset file into the scene from the folder...
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