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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

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Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
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Summary

Throughout this chapter, you learned about Unreal Engine’s basic gameplay framework classes, including AActor, APawn, ACharacter, APlayerController, AGameModeBase, AGameStateBase, and UGameInstance. By extending these classes, you can create the most needed elements for developing new games. Besides creating game actors, two important macros, UPROPERTY and UFUNCTION, were also introduced so that you can make actor properties and functions recognizable and work together with the engine. Your new classes’ data can also be edited in the engine editor.

In this chapter, the following tasks were completed to enhance the game development process in Pangaea. New classes, including DefenseTower, Projectile, and PlayerAvatar, were created by inheriting from the Actor and Character classes. These classes were enriched with additional properties and functions to provide customization and unique behaviors.

Different methods for rebuilding uprojects after code changes...

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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI