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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI

Table of Contents (18) Chapters

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Polishing the game

Having completed the preceding 11 chapters, we have now arrived at a significant milestone where we possess a playable Pangaea game prototype that serves as a foundation for further development. Our next task, polishing the game, involves the following three aspects:

  • Importing and using more game content
  • Fixing bugs
  • Profiling and improving the performance of the game

Let’s get started.

Importing and using high-quality game assets

To enhance the visual quality and create a more immersive player experience, it is possible to incorporate additional assets into the game during the polishing phase. These assets may include high-quality artwork, audio clips, videos, and more. The acquisition of these art assets depends on the specific project requirements and available budget.

Certain types of assets can be used to polish the game, such as characters, structures, props, items, animations, particle effects, sound effects, music clips...

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