Reader small image

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

Right arrow

Using Unreal Engine console commands

Unreal Engine allows testers to use console commands to interact with the game while playing. Console commands are widely used to change game settings, view the game status, manipulate game attributes, change game behaviors, tune game parameters, and so on.

Exploring modes and console commands

A pop-up UI called the Debug menu is usually developed to link UI actions (buttons, input boxes, and selections) to certain console commands. Testers can use the Debug menu to quickly jump into a particular game state. If you want to learn more about the Debug menu, you can visit https://en.wikipedia.org/wiki/Debug_menu.

Please be aware of the prerequisite for using console commands in standalone games, which requires games to be packaged as Development builds instead of Shipping builds.

To use console commands while playing the game, press the tilde key (~) on your keyboard to toggle between showing the small console, showing the large console...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI