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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI

Table of Contents (18) Chapters

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Summary

In this chapter, you mainly learned how to improve the quality of the code in the Pangaea project, as well as how to output debug messages to monitor real-time game information.

Firstly, we introduced the concepts of code refactoring and code refinement, which made you aware of the importance of regular code quality improvement.

After that, we analyzed the Pangaea source code and identified two main issues that could be overcome: the redundant two animation instance classes of UPlayerAnimInstance and UEnemyAnimInstance and the duplicated member variables and functions of APlayerAvatar and AEnemy.

To resolve the first issue, you added a new class, UPangaeaAnimInstance, to replace the existing UPlayerAnimInstance and UEnemyAnimInstance classes. To resolve the second issue, you made the APangaeaCharacter class the parent class of APlayerAvatar and AEnemy, so that the duplicated variables and functions could be moved into the parent class.

Then, improving the code performance...

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