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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI

Table of Contents (18) Chapters

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Understanding the gameplay framework base classes

Unreal Engine provides gameplay framework base classes for developers so that they can use and inherit from these base classes to create their new game-specific classes. Before utilizing the base classes, you need to understand the definitions of these classes as well as the relationships between them. The following class diagram will give you an overall view of the classes and the inheritance relationships:

Figure 5.2 – UE5 gameplay framework classes diagram

Figure 5.2 – UE5 gameplay framework classes diagram

From the diagram, you can see the following:

  • UObject is the ancestor class of all the remaining classes
  • AActor is the base class that is inherited by three groups of subclasses including the game actor (APawn), game information (AInfo), and player controller (AController) subclasses
  • UActorComponent is the base class for all the component classes
  • UGameInstance is a globally unique game instance manager class that can be extended...
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