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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

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Adding the game timer

The game timer serves the purpose of counting down and restricting the duration of a game session. To make the timer work, follow these steps:

  • Introduce a new float variable named Timer into the APangaeaGameState class.
  • Ensure that the Timer variable is capable of being replicated to inform clients about changes to the timer’s value.
  • Define a C++ Delegate that can be linked to Blueprint events, enabling the execution of an event function whenever the timer’s value changes. This function will update the display for the countdown.
  • Create a custom event on BP_HUDWidget and bind the customer event to the C++ Delegate. In the meantime, link the custom event to an event function, which will be responsible for updating the display.
  • Count down the Timer variable within the Level Blueprint of TopDownMap.
  • Display the Game Over window once the timer reaches 0.

Let’s get started!

Adding the Timer variable to the APangaeaGameState...

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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI