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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

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Launching Unreal Editor and opening the game project in Visual Studio

You already know how to open an existing Unreal C++ project in Unreal Editor through the Epic Games Launcher – this is the standard, easy method in most situations – but another way to launch Unreal Editor and open your game project is by directly running the program in Visual Studio.

The main benefits of starting Unreal Editor and opening game projects in Visual Studio are as follows:

  • Debugging the source code and troubleshooting bugs
  • Having accessibility to the engine source
  • Customizing the engine for special needs
  • Fixing engine bugs

Follow these steps to open the game project in VS:

  1. Launch Visual Studio.
  2. Open the MyShooter.sln C++ solution.
  3. Choose the right build configuration from Solution Configurations:
Figure 4.24 – Visual Studio Solution Configurations

Figure 4.24 – Visual Studio Solution Configurations

The build configuration options are as follows:

    ...
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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI