Reader small image

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

Right arrow

Getting familiar with the source code

In this section, we will go through the generated .cpp and .h source code and explain the code lines or line blocks so that you can better understand how code is organized and written to implement the expected functionalities.

First of all, let’s take a look at the MyShooterCharacter.h header file for the definition of a typical Unreal class.

MyShooterCharacter.h

MyShooterCharacter.h is the header file that defines the game’s character class. The MyShooterCharacter class is going to be used to create player characters.

The code of this header file can be divided into four parts:

  • The definition of the AMyShooterCharacter class
  • The definition of the class variables
  • The declaration of the class member functions
  • The declaration of the functions for setting up inputs and the getter functions

The header file’s first part mainly defines the MyShooterCharacter class, which inherits from Unreal...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI