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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

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Published inAug 2023
Reading LevelBeginner
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ISBN-139781804613931
Edition1st Edition
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ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

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Setting the collision presets

Open an actor in the Actor Editor and find the Collision Presets section in the Details panel (see Figure 8.6). The collision presets property of a collidable component has only one drop-down box, which lists the optional collision presets. The settings of a selected preset can be expanded and viewed by clicking the Play button to the left of the Collision Presets label in the actor’s Details tab panel.

The drop-down box has a number of options that you can choose from, but we will just introduce a few of them here (for more information, you can go to the official document site: https://docs.unrealengine.com/5.0/en-US/collision-response-reference-in-unreal-engine/):

  • Custom: All the collision settings can be freely set by the developer.
  • NoCollision: This collider has no collision.
  • BlockAll: This collider blocks all actors in the scene. If a moving actor collides with this actor, the OnActorHit and OnComponentHit events are triggered...
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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI