Reader small image

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

Right arrow

Defining C++ functions

A function is a block of code that only runs when it is called. Functions are usually defined and used to perform certain actions, and they can be called anytime when needed; therefore, they are reusable code. Through the use of functions, we can avoid redundant code, reducing the risk of code inconsistency and the chance of program bugs.

Defining functions with or without parameters

To define a function, you should specify the name and return type of the function, followed by a pair of parentheses. Presented here is a function that has no parameter and a void return type:

void DisplayLabel(){
  std::cout  << "The result of 1 + 2 is ";
}

You can pass data as parameters into a function, and the function parameters are placed in between the parentheses. Presented here is a function that has two int parameters and returns the addition of the two input values as the result:

int Add(int a, int b){
  return...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI