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You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product typeBook
Published inAug 2023
Reading LevelBeginner
PublisherPackt
ISBN-139781804613931
Edition1st Edition
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Author (1)
ZHENYU GEORGE LI
ZHENYU GEORGE LI
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ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI

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Destroying a base defense tower to win the game

To complete the implementation as well as add the IsBase tower’s designation support for the ADefenseTower class, we must do the following:

  • Add the IsBase flag to ADefenseTower.
  • Modify the Hit function so that it deals with the server and client processes when the tower is destroyed.
  • Add the GameWin flag and the OnGameWin function to APangaeaGameState.
  • Add OnGameWinLoseDelegate to APangaeaGameState.
  • Edit the BP_DefenseTower blueprint to bind OnGameWinLoseEvent to OnGameWinLoseDelegate.
  • Show win or lose information in the Game Over window.

So, let’s get started. First, open the DefenseTower.h file and add the IsBase flag to AdefenseTower. Then, add the following code:

public:…
UPROPERTY(EditAnywhere, Category = "Tower Params")
bool IsBase = false;

Next, in DefenseTower.cpp, modify the Hit function so that it deals with the server and client processes when the tower...

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Unreal Engine 5 Game Development with C++ Scripting
Published in: Aug 2023Publisher: PacktISBN-13: 9781804613931

Author (1)

author image
ZHENYU GEORGE LI

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.
Read more about ZHENYU GEORGE LI