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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI

Table of Contents (18) Chapters

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

ABP_Enemy animation blueprint

creating 200

ABP_PlayerAvatar

blueprint, creating 169, 170

State Machine, creating on 171-174

Actor instance

actual class type, checking 266-268

actors components

adding 136

creating, in class constructor 138

header files, including 136

private properties, defining 136

public getter functions, adding 137

actor variables

syncing, to clients with replications 282, 283

ADefenseTower attributes

marking, as UE properties 130

ADefenseTower class

creating 120-125

ADefenseTower member function

tagging, as UFUNCTION macros 133-135

animation blueprint

creating, for player avatar 162, 163

APangaeaGameState

designating, as project’s game state class 319, 320

APangaeaGameState class

Timer variable,...

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