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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Viewing the Scene with Cameras

The camera is responsible for taking the coordinates of objects (specifically, all their vertices and other properties) and transforming them in the modelview of Figure 4.2. If you consider the vertices of the square mesh we looked at in the previous section, its coordinates are not going to retain those values as it will be moved around in the graphics/game world. The modelview takes the world location of the mesh and the location of the camera, as well as some additional properties, and determines the new coordinates of the mesh so that it can be rendered correctly. Note that I am being purposefully abstract in describing this process right now as there’s a lot of mathematics involved, and I don’t want to complicate the discussion at this point!

The camera is a virtual object through which the world is visualized. It is the eye of the viewer and can be moved around the environment to provide different points of view. As illustrated...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl