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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Rotating around an arbitrary axis

A vector lying on the x axis that is represented by (1, 0) and rotated by results in the vector that will be the cosine of the angle and the sine of the angle ( as illustrated in Figure 16.1. Likewise, a vector sitting on the y axis represented by (0, 1), when rotated by the same angle, will result in a vector that, too, contains a combination of cosine and sine as (-.

Figure 16.1: Two-dimensional rotations

Do these values look familiar? They should because they are the values we’ve used in the rotation matrix for a rotation around the z axis in Chapter 15, Navigating the View Space. Rotating in 2D is essentially the same operation as rotating around the z axis; as you can imagine, the z axis added to Figure 16.1 coming out of the screen toward you, and thus rotations in this 2D space are, in fact, rotating around an unseen z axis.

All the rotations we’ve looked at thus far have been to rotate a vector or...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl