Reader small image

You're reading from  Mathematics for Game Programming and Computer Graphics

Product typeBook
Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
Tools
Right arrow
Author (1)
Penny de Byl
Penny de Byl
author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

Right arrow

Enter Bresenham: The improved approach

Jack Bresenham developed this algorithm while working for IBM in 1962. In short, it plots a straight line but doesn’t leave pixels disconnected from each other. The basic premise is that when drawing a line pixel by pixel, each successive pixel must be at least a distance of 1 in either the x or y (or both) direction. If not, a gap will appear. While the naïve approach we’ve just used creates a plot where all the x values are a distance of 1 apart, the same isn’t always true for the y values. The only way to ensure all x and y values are a distance of 1 apart is to incrementally plot the line from point 1 to point 2, ensuring that either the x or y values are changing by a maximum of 1 with each loop.

Consider the close-up of a steep line being plotted in Figure 3.4:

Figure 3.4: A line being constructed pixel by pixel

The values for dx (change in x values) and dy (change in y values) represent...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl