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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Drawing Models with Meshes

A model is an object drawn by the graphics engine. It contains a list of vertices that define its structure in terms of polygons. The collection of these connected polygons is known as a mesh. Each polygon inhabits a plane—this means that it is flat. A basic model with elementary shading appears faceted, such as that shown in Figure 4.4. This flat nature is hidden using differing materials, as we will discuss shortly:

Figure 4.4: A basic polygon mesh showing the flatness of each polygon

A polygon mesh is stored internally as a list of vertices and triangles. Triangles are chosen to represent each polygon over that of a square, as triangles require less storage and are faster to manipulate as they have one less vertex.

A typical data structure to hold a mesh is illustrated in the following diagram:

Figure 4.5: A vertex and triangle array used to define the triangles of a square

The example given stores...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl