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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Transferring processing from the CPU to the GPU

OpenGL pre-dates modern graphics cards as we know them now. It was originally built to work with render farms, which were mostly superseded by modern-day graphics cards. As such, it underwent an API redesign in 2008 with the release of version 3.0, which focused on GPU programming.

You might now be wondering whether what you’ve learned thus far in this book is suddenly out of date! The answer is no. The mathematics is always relevant—it never changes. Up until now, you’ve received a gentle introduction to graphics programming. From here on, it gets more challenging.

If you think about it, the transforms that we’ve performed on an object move the object as a whole, but the equations for the transforms move each vertex individually. It’s just the nature of affine transformations. As discussed in Chapter 12, Mastering Affine Transformations, this means that moving an object is the same as transforming...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl