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You're reading from  Mathematics for Game Programming and Computer Graphics

Product typeBook
Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Putting it all together

PBR lighting models are used in many game engines, including Unity and Unreal. Walt Disney Pictures and Pixar also use PBR to light their 3D animations, and in fact, the models you’ve learned about herein are used in their graphics tools.

What distinguishes the BRDF used by PBR is that it allows for the use of parameters. These parameters allow you to customize the look of the shader and define the surface qualities of objects, using albedo for the diffuse color and values for metallicness, roughness, and ambient occlusion (AO).

Now, it’s time to put all this theory into practice, so we can see it at work in our Python/OpenGL project.

Let’s do it…

In this exercise, we will rework the project to pass the settings for albedo, metallic, roughness, and ambient occlusion through to the shaders, in addition to adding multiple lights:

  1. Make a copy of the Chapter_18 folder and rename it Chapter_19.
  2. You will need a...
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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl