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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Working out a vector’s magnitude

By drawing and working with vectors, it’s obvious to see they have a length. This is something that also distinguishes them from a point. The magnitude or length of a vector is useful for calculating the distance between where it starts and where it ends. For example, in Figure 9.3, we calculated the vector the pirate had to travel to get from a starting location to the treasure. From this vector, we can see the direction of travel, but we can also calculate how far the pirate is from the treasure. A very common operation to perform in graphics when it comes to moving objects is determining how far objects are apart, as well as working with collisions and a multitude of other functions. Therefore, it’s useful to understand how the magnitude is calculated.

To perform this operation, we must go back to Pythagoras theorem and triangles. Essentially, every vector can be made into a right-angled triangle. From there, the vector...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl