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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Understanding the purpose of normalization

If you are wondering why we need to normalize a quaternion in the first place, it’s because the values used to create it may produce a quaternion with a length longer than 1, especially if it’s code that you are adding yourself.

Take, for example, the 3D process of moving an object along a vector at a constant speed. In Chapter 10, Getting Acquainted with Lines, Rays, and Normals, we moved an object along a line segment at a constant speed. To achieve a constant speed, we needed to take into consideration the time between frames so we could factor in any changes. The code we created moved an object in equal steps from one end of a line segment to the other. Taking this same idea, we can write code to move an object in 3D along a vector at a constant speed. The essential parts of this script would look something like this:

dt = 0
direction = (0, 0, 0.1)
while not done:
  new_position = old_position + (direction...
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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl