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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Shearing and reflections

The last of the affine transformations are shearing and reflections. These often don’t have a lot of time spent on them in graphics because they aren’t often used and aren’t part of a typical graphics API. However, for completeness, we will add them here as they generate objects that retain parallelism and ratios.

Shearing is a translation along one dimension. Formally, we can define a point to be sheared thus:

Px = Qx + sQy

Py = Qy

This is a two-dimensional case as it can easily be demonstrated in 2D. You will notice that the y coordinate undergoes no change, while the x coordinate is its old self plus a scaled value of the old y coordinate. It can, of course, also be the other way around, with x staying the same and y changing. The result of shearing is to make an object appear to lean over, as demonstrated in Figure 12.11. It’s a donut shape, shown as the original shape on the left and the sheared version on the right...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl