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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Summary

As you’ve explored in this chapter, there’s a lot of mathematics involved in creating shaders, although the basics still focus on the vectors that explain the direction of a surface with respect to the position of the light and the location of the viewer. With the addition of a few extra PBR parameters of metallicness, roughness, and AO, we are now also able to define how a surface scatters light and use that to improve a final render.

Your Python/OpenGL project is now at the point that you can continue to independently research graphics and shader techniques and experiment with them in the base that you have. You will now have a firm foundation of knowledge in this area that you can apply in the future to games and other applications alike.

The domain of mathematics involved in computer games and graphics is enormous. Unfortunately, books have page limits and authors have limited writing time. To cover everything in this field would require a set of encyclopedic...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl