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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Raster Images

The last of the graphics elements we are going to examine in this chapter are raster images. These are the regular types of images used with computers such as those produced by displaying PNG or JPG files. They are presented as a grid of pixels where each pixel can be seen when the image is zoomed in, as illustrated in Figure 2.11:

Figure 2.11: A raster image of Smudge and a closeup of the corner of his eye showing individual pixels

If an image has a high resolution, you won’t be able to make out each pixel.

As mentioned in our discussion of creating text, in Pygame, images can be drawn onto surfaces that don’t appear on the main display until required. This also goes for raster images.

First, they are loaded into memory and then you can put them onto the display over and over again at different locations using screen.blit. The image you choose can include transparency. This is a nice feature as it allows you to draw a sprite...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl