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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Turning on the lights

When it comes to lighting in shaders, there’s a lot of hands-on mathematics. No longer can we rely on nice, neat OpenGL function calls in our main code. Instead, we must calculate the color of a pixel and consider the lighting in the fragment shader.

In the previous section, when you completed the exercise and loaded the granny model with the texture, it was unlit. It displayed the colors as they appear in the PNG texture file. To include lighting effects, we must determine how the light will influence the original color of the pixel taken from the texture. Over the years, a gradual improvement has been made to lighting models, which is evident if you take a look at the quality of computer graphics from 20 years ago up until now.

In this section, we will examine some popular lighting models and apply the mathematics to our fragment shader to light up the model.

Ambient lighting

Ambient lighting is lighting in a scene that has no apparent source...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl