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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Summary

Along with the data structures required for storing and drawing a mesh, affine transformations are a fundamental part of computer graphics. In fact, how OpenGL stores and manipulates them is the crux of all graphics processing.

In this chapter, we’ve examined the five transformations that fit into this special category—translation, scaling, rotation, shearing, and reflection. Of all these, rotation is the most complex. The mathematics of rotations has been a hotly researched topic in computer graphics since its inception, as you too will experience as we progress through the book.

We began by reviewing translation, a functionality we have been using since the creation of the Transform class in our Python project. It, along with scaling, is a very simple mathematical function. We spent a lot of time adding the final touches to the Transform class, completing it with methods to control scaling and rotation.

These newfound skills will assist you in expanding...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl