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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Introducing quaternions

The minimum number of values needed to represent rotations in 3D space is three. The most intuitive and long-applied method for defining rotations, as we’ve seen, is to use these values as the three angles of rotation around the x axis, the y axis, and the z axis. The values of these angles can range from 0 to 360 degrees or 0 to 2 PI radians.

Any object in 3D space can be rotated around these axes that represent either the world axes or the object’s own local access system. Formally, the angles around the world axes are called fixed angles, while the angles around an object’s local axis system are called Euler angles. However, often both sets of angles are referred to as Euler angles. We covered the mathematics to apply rotations around these three axes in Chapter 15, Navigating the View Space, in addition to investigating when these calculations break down and cause gimbal lock.

Quaternions were devised in 1843 by Irish mathematician...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl